| Underverse[] -vs- K_Bailey_83[] (TD: ~1M) | |
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+3Firestorm Instigata4 underverse 7 posters |
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underverse
Posts : 36 Join date : 2008-08-15
| Subject: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 5:54 am | |
| The following fleets met in battle:Attacker: UnderverseWeapons: XXX% Shields: XXX% Armour: XXX%Battleship...25Bomber...10Battlecr....25Defender: K_Bailey_83Weapons: XXX% Shields: XXX% Armour: XXX%S.Cargo...12L.Cargo...6L.Fighter...14H.Fighter...7Cruiser...2Battleship...2Recy....1Sol. Sat...8R.Launcher...50L.Laser...15H.Laser...9Gauss...6Ion C....6S.Dome...1L.Dome...1 -- After battle -- Attacker: UnderverseBattleship...23 ( -2 )Bomber...10 ( -0 )Battlecr....25 ( -0 )Defender: K_Bailey_83DestroyedThe attacker has won the battle! He captured 19.416 metal 19.416 crystal and 19.416 deuterium The attacker lost a total of 120.000 units. The defender lost a total of 1.032.000 units. At these space coordinates now float 112.200 metal and 59.400 crystal. The chance for a moon to be created is 1 % Battle Result(Assuming the attacker got the debris..)Attacker gain: 109.848Defender lost: 1.032.000Total Damage: 1.152.000 Your 10 recycler(s) have a total cargo capacity of 200.000. At the target 112.200 metal and 62.700 crystal are floating in space . You have harvested 112.200 metal and 62.700 crystal. .
Converted with Invader Skodge's CR Converter 3.5 I always lose ships when I attack, don't ask me why I am going to build 100 destroyers soon, because they don't die. for me thats works great lol. | |
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Instigata4
Posts : 416 Join date : 2008-08-07
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 6:37 am | |
| Lmao, nice hit underverse, welcome to Phoenix btw, hope i get to know you soon Anyway, lol, good luck on those 100 dessies , but thats gunna take forever to do and dessies are too slow for fleetcrashes, you should aim more towards battlecruisers, even though they only have 10k more structural integrity than battleships, they hardly ever die, BC and BS mixed for a fleetcrash usually works out well | |
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underverse
Posts : 36 Join date : 2008-08-15
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 7:54 am | |
| yeah it would take me 10-15 days to build it. And you are right, I won't have my speed. But most of the time when I attack my target isn't online or active to see my coming. Except for this one. He saw me coming and used some of his res, I don't understand why he didn't use it all. It would have been a nice 300k win in res but oh well. I like fleet crashing, but also I have seen a lot of players who sit behind some defenses and let their res build up. I am conflicted. I don't know if I should go for BS, BC or Destroyers. You guys know more about fighting then I do. What would you do if you were me? The following fleets met in battle:Attacker: UnderverseWeapons: XXX% Shields: XXX% Armour: XXX%L.Cargo...8Battleship...23Battlecr....25Defender: K_Bailey_83Weapons: XXX% Shields: XXX% Armour: XXX%R.Launcher...22L.Laser...9H.Laser...5Gauss...4Ion C....4S.Dome...1 -- After battle -- Attacker: UnderverseL.Cargo...7 ( -1 )Battleship...23 ( -0 )Battlecr....25 ( -0 )Defender: K_Bailey_83DestroyedThe attacker has won the battle! He captured 44.679 metal 38.225 crystal and 30.072 deuterium The attacker lost a total of 12.000 units. The defender lost a total of 294.000 units. At these space coordinates now float 1.800 metal and 1.800 crystal. Battle Result(Assuming the attacker got the debris..)Attacker gain: 104.576Defender lost: 294.000Total Damage: 306.000 Converted with Invader Skodge's CR Converter 3.5 | |
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Instigata4
Posts : 416 Join date : 2008-08-07
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 8:30 am | |
| ah, that follow up is nice
um well, what most people do is have a fleet with everything, but most people keep twice as many battleships as dessies and battlecruisers, this can vary to whatever you want of course, but you definably shouldnt base your fleet on dessies because of how slow they are in my opinion.
other opinions guys? | |
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Firestorm
Posts : 275 Join date : 2008-08-09 Location : has changed by the time you finish reading this
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 9:35 am | |
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krizzon
Posts : 97 Join date : 2008-08-07 Age : 32 Location : England
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Pulse121
Posts : 238 Join date : 2008-08-09 Age : 33 Location : Waiting
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 12:36 pm | |
| Well im tired of all these turtles so my fleet is mainly composed of bombers and dessies at the moment lol they are slow but great at cracking turtles shells mmmmm turtle soup | |
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xtxmanx
Posts : 170 Join date : 2008-08-08 Age : 33
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 5:38 pm | |
| yeah, like pulse said, it has to do with what you are cracking
if it is a shell, build dessies and bombers, because if they are a turtle, it doesnt matter. They cant send a fleet to help really
if you want to peg fleets or lanx a lot, BS and BC are good but, unlike these people, I like to toss in some reliable Cruisers, about 100 works. they do wonders on fodder | |
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Instigata4
Posts : 416 Join date : 2008-08-07
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 7:13 pm | |
| yea, but cruisers usually die really quick when cracking turtles, thats why i only use them when im fleetcrashing, or attacking a defence composed mainly of RL | |
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xtxmanx
Posts : 170 Join date : 2008-08-08 Age : 33
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 7:22 pm | |
| - Instigata4 wrote:
- yea, but cruisers usually die really quick when cracking turtles, thats why i only use them when im fleetcrashing, or attacking a defence composed mainly of RL
you are starting to piss me off, you try to re-butt everything i say, and look like a dumbass while doing it i put the cruisers with the fleetcrashing section, meaning it is meant for the FLEETCRASHING SECTION, not the shell cracking part get it right | |
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Instigata4
Posts : 416 Join date : 2008-08-07
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 7:43 pm | |
| lol, im gunna edit your post so that they are in the turtle cracking section, lmfao ^^ not really, but how funny would that be? lol yea sorry t man haha, and when do i rebutt everything you say? | |
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Giantredmonkey Admin
Posts : 350 Join date : 2008-08-08 Age : 34 Location : PA
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 7:58 pm | |
| very good hits. way to prove you belong here. and guess what!? thats already a bigger fleet then i have!!!! hahaha | |
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xtxmanx
Posts : 170 Join date : 2008-08-08 Age : 33
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 9:43 pm | |
| haha, GRM, you dont need a fleet you have us to protect you for now
as long as you pay us for it | |
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Instigata4
Posts : 416 Join date : 2008-08-07
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 9:48 pm | |
| lmfao indeed, if we ninja someone, you must pay us all of a days res from your planets | |
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xtxmanx
Posts : 170 Join date : 2008-08-08 Age : 33
| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) Fri Aug 15, 2008 10:01 pm | |
| OMFG!!! THE RESOURCE I COULD SWIM IN THEM even though i think the crystal might scratch me THE RESOURCES | |
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| Subject: Re: Underverse[] -vs- K_Bailey_83[] (TD: ~1M) | |
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| Underverse[] -vs- K_Bailey_83[] (TD: ~1M) | |
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